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Question by RandomUser123 · Jul 31, 2014 at 01:39 AM · randommovetarget

choosing between different targets

I have randomly spawning enemies in my scene and i would like them to randomly move towards a choice of 3 targets.

This is what i have so far

 using UnityEngine;
 using System.Collections;
 
 public class discMovement : MonoBehaviour 
 {
 
     public float speed = 8;
 
     public Transform[] targets;
 
 
     //The time (in seconds) in which the new prefab will be destroyed
     public int destroyTime = 5;
 
     public float timer = 0;
     // Use this for initialization
     void Start () 
     {
 
     }
     
     // Update is called once per frame
     void Update () 
     {
 
         float step = speed * Time.deltaTime;
 
                 foreach(Transform target in targets)
                 {
                     transform.position = Vector3.MoveTowards (transform.position, targets[Random.Range(0, targets.Length)].position, step);
                 }
         if(gameObject.tag == "disc")
         {
             Destroy(gameObject, destroyTime);
         }
 
         
     }
 
     
 }

I get no errors but my objects just kind of go crazy and start moving in loads of different directions, like its jumping between the targets very quickly. I'd appreciate if someone tell me where I'm going wrong?

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avatar image rutter · Jul 30, 2014 at 11:21 PM 0
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Well, how often do you want them to switch targets? At the moment, you have them switching every frame.

avatar image RandomUser123 · Jul 31, 2014 at 08:15 AM 0
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I'd like them to randomly change between a 5-10 second timeframe lets say, so would I wrap a timer around the foreach maybe?

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Answer by $$anonymous$$ · Jul 31, 2014 at 09:17 AM

The reaason why your object is moving like crazy is because you are setting its new target every frame in foreach loop, you can try something like this:

         foreach (Transform target in targets)
         {
             // Choose new target every 5 seconds
             if (System.Math.Round(Time.time, 2) % 5 == 0)
                 transform.position = Vector3.MoveTowards(transform.position, targets[Random.Range(0, targets.Length)].position, step);
         }

The [x % 5] in if() statement represents how many seconds have to pass in order to change the target, you may tweak System.Math.Round() precision to more or less than 2 in parameter list to adapt its return value.

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