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Questions about the event system in unity.
Good morning all ,
About the event system in C # and unity:
currently find it very difficult to assimilate and understand my course on delegates and event systems in C # which is quite complicated and off-putting.
1-I would like to understand in detail the usefulness of the event system in unity especially is what it is really useful for what it is used and the difference between it and the use of a simple if condition in the game loop , is it really essential and in which specific cases to use the event system and in which other cases a simple if in the loop of the game will be more than enough.
(there’s a lot of similarity between using an event system and using an if condition in the game loop).
2-Could I avoid using the event system since I do not control it at all and only use the if conditions in the game loop throughout development.
3-can you please give me tutorial or course links on the C # event system especially in unity very easy to assimilate and understand if in any case you should use this system.
4-I download a free event delegate system asset from the asset store to facilitate the implementation of the event system, which I unfortunately do not know how to use and how to incorporate it into the inspector, could please help me to understand the use of this asset or will it be better to learn to use the event system without asset manually and directly.
Thank you very much and have a nice day.
Cordially .
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