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Scaling pixelated font to different resolutions
Hey people.. I'm have a distressful problem right here..
I need to use some pixelated fonts in my game, it is part of its concept and stuff like that.
But, when using these fonts, i need to keep with "Pixel correct" font option activated, or, the font gets all messy and ugly.. Therefore, with "Pixel correct" activated, my font doesn't keep the same size and position with different resolutions..
I've been thinking in ways to get this working but nothing seems to be working..
Any of you have passed through the same problem and can give me a solution?
Have you check these answers? http://answers.unity3d.com/questions/368008/how-do-i-scale-gui-text-but-while-keeping-it-pixel.html
Vote them up if those helped and add comment here.
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