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How many audio clip arrays are supported?
Just out of curiosity, does anyone know how many audio clip arrays Unity can support in a scene?
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Answer by TheSOULDev · Sep 02, 2017 at 12:48 AM
Since it is not explicitly stated anywhere in the docs, you are to assume that the limit is the amount of memory your application can use. The question is, of course, if your CPU can handle that much, since audio is more CPU intensive than memory intensive when running. Inactive or not playing you are only gated by memory (I believe a kB or a few per audio source).
Thanks @TheSOULDev That being said we only ever call one audio clip array at and given time, outside of the occasional SFX Audio clip array. Does that make a difference.