- Home /
 
               Question by 
               nickk2002 · Apr 21, 2020 at 02:07 PM · 
                animationnavmeshagentanimator controllerartificial intelligenceblend tree  
              
 
              Navmesh good looking animations
Hi, how to create a animator in such way that the animations blend properly for the navmesh agent. I am aware of unity docs metod https://docs.unity3d.com/Manual/nav-CouplingAnimationAndNavigation.html, but I am not very pleased with that. How do you guys set up movement for your ai? Do you blend only from forward and left? Do you turn you character from root motion,code, or let the agent handle the rotation?
               Comment
              
 
               
              Your answer
 
 
             Follow this Question
Related Questions
Blending animations for a bow with differing charges 1 Answer
Can't set animator bool to True 1 Answer
blend tree animation through script? 0 Answers
Velocity not changing value in Blend Tree 0 Answers
Transitions from blend tree never work 0 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                