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Question by
nickk2002 · Apr 21, 2020 at 02:07 PM ·
animationnavmeshagentanimator controllerartificial intelligenceblend tree
Navmesh good looking animations
Hi, how to create a animator in such way that the animations blend properly for the navmesh agent. I am aware of unity docs metod https://docs.unity3d.com/Manual/nav-CouplingAnimationAndNavigation.html, but I am not very pleased with that. How do you guys set up movement for your ai? Do you blend only from forward and left? Do you turn you character from root motion,code, or let the agent handle the rotation?
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