Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lloyd edwards · Mar 09, 2011 at 07:51 PM · bce0005unknown-identifier

BCE005: Unknown Identifier :'KDefaultraycastLayers'

I'm getting the error BCE005: Unknown Identifier :'KDefaultraycastLayers' when trying to run my project.

I'm using version 3.3.0f4 (63235).

Code as below:

var blockHeight : float = 1.0; var blockMaterial : Material; var blockPhysicMaterial : PhysicMaterial;

private var mouseHit : Vector3; private var dragging : boolean = false;

function MousePoint() : Vector3{ var ray = GameObject.FindWithTag("MainCamera").camera.ScreenPointToRay(Input.mousePosition); var hit : RaycastHit; Physics.Raycast(ray, hit, 100, kDefaultRayCastLayers); return hit.point; }

function OnMouseDown(){ mouseHit = MousePoint(); mouseHit.z = 0; dragging = true; }

function OnMouseUp(){ dragging = false; }

function Update () { if(dragging){ GetComponent(LineRenderer).enabled = true; GetComponent(LineRenderer).SetPosition(0, mouseHit); GetComponent(LineRenderer).SetPosition(1, MousePoint()); } else { GetComponent(LineRenderer).enabled = false; } }

@script RequireComponent(LineRenderer)

Any ideas as to why?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Bunny83 · Mar 09, 2011 at 10:02 PM

I think you want kDefaultRaycastLayers


edit
Oh, after fixing your code highlighting i've saw you use the right name (with lowercase "k").
I'll check that...

... Well I've found it ;)
It's a class variable of Physics. So use:

Physics.kDefaultRayCastLayers
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Unknown Identifier? 1 Answer

BCE0005: Unknown identifier 1 Answer

Why Unknown identifier? 1 Answer

'Unknown Identifier' - cannot recognize other scripts 1 Answer

Unknown Identifier? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges