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Question by
Fadi · May 31, 2015 at 06:33 PM ·
mecanimroot motion
root motion in unity 5 ?
hi...
I made a character in 3ds max , then animated to make a punch animation and move a little forward
and then import it into unity 5 and active Apply root motion on the character.
and in the punching animation (fbx) --> Animations Tab --> Motion --> Root Motion Node = Bip001
the problem :
when the character do the punching animation , it's move to the left instead of forward .
why this happen ? thank you ...
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