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Unity uses UNET as a network solution. Whatever the solution is you're using, your problem is not specific to Unity
How to make my Login System networkable?
im new to networking in Unity and at the moment im trying to forge my Login System together with a multiplayer test. I logged into two different Accounts (tesuser & Funex - mirrored in the picture below, just ignore it) and let them join on one server. But as you can see in the picture below they have the same name on each build. (Blue marks the Local player on every build). In the code you can see the script that sets the username and kills Text for every player. (DBManager.username and DBManager.kills are the variables that are connected to my online database). Do i have to add something in order to make it work?
Cheers, Funex
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