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Question by Essential · Feb 20, 2014 at 04:42 PM · shadermobilecolor

Efficient shader for solid color

For coloring objects I'm currently using the default Diffuse shader with no texture and using the color picker to pick a color. This works and supports lightmaps but I want to optimize my scene and want to know if there's a more efficient shader for this considering I don't need a texture?

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avatar image Fattie · Apr 10, 2014 at 06:57 AM 1
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what about .. http://answers.unity3d.com/questions/47385/looking-for-a-flat-shaderno-info-with-just-a-color.html

avatar image Essential · Apr 11, 2014 at 01:20 PM 0
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Ahh, that looks ideal, thanks!

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