Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jul 08, 2014 at 01:17 AM by meat5000 for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by hacked · Feb 20, 2014 at 02:47 PM ·

How to solve this component error prolbem?

i am using this coding for the bouncing my player . var BounceAmount : float; //How high should we bounce?

 function OnTriggerEnter(other : Collider){ //Bouncy trigger
       if(other.tag == "Player"){ //Is this the player?
         var P  = GameObject.FindGameObjectWithTag("Player"); //Grab the palyer object
         //Access CharacterMotor Script
         //Set vertical speed of movement to bounce amount.
         P.GetComponent("CharacterMotor").movement.velocity.y = BounceAmount;
         }
     } 

error details: /Bouncybox.js(9,42): BCE0019: 'movement' is not a member of 'UnityEngine.Component'.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Feb 20, 2014 at 04:03 PM 0
Share

@hacked - please don't post your question as an 'Answer' to a completely unrelated question.

1 Reply

  • Sort: 
avatar image
0
Best Answer Wiki

Answer by Linus · Feb 20, 2014 at 03:03 PM

You do not need to find the object. You get that from the collider.

See http://docs.unity3d.com/Documentation/ScriptReference/Collider.html for details on what you can get from the collider.

Please use the 1010101 button to make your posted code more readable.

Let me know if you prefer a solution that used FindGameObjectWithTag.

For this to work the player object must have a component called CharacterMotor

   var BounceAmount : float; //How high should we bounce?
     
     function OnTriggerEnter(other : Collider){ 
         //Bouncy trigger 
         if(other.tag == "Player"){
          //Is this the player?
          var CM : CharacterMotor = other.transform.GetComponent("CharacterMotor");   
          CM.movement.velocity.y = BounceAmount;
         } 
     } 
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hacked · Feb 20, 2014 at 03:18 PM 0
Share

thanks brother it works

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

When do we need to use Class? 1 Answer

how to create Magnetic repulsion ? 0 Answers

hide object start script 4 Answers

Getting index of the smallest number in a list 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges