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Question by
Haagndaaz · Jan 11, 2016 at 06:20 AM ·
animationanimationclipinterpolation
Unity Animation Interpolation Problem
Something that I have noticed recently is that if I try to animate a transforms rotation in a legacy animation, nothing happens, only when I change the interpolation for that curve to Quaternion, then it works and respects my keyframes, otherwise the animation will play through but will ignore all of my keyframes.
Anyone know why this is happening or how to just set Quaternion as the default interpolation?
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