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How to use StaticOcclusionCulling
I'm using Unity 4.3.
It is unclear from documentation on how to use StaticOcclusionCulling. I want to make my own custom build routine with an included step for building the occlusion data for the scene.
This documentation page mentions the function Compute. Which is clearly what I need. However the documentation says it has five parameters: float,float,float,int,StaticOcclusionCullingMode. It does not mention what these parameters are for, and C# intellisense tells me that this function does not require any parameters at all. I think the documentation needs to be updated.
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