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copy camera view to 2d panel and pixelate it
Hi!
I am looking for a way to copy the content of my camera to a 2d panel and then pixelate it to a specific size. Lets say my game camera shows a banana. In the bottom right corner I would like to see that scene on a small 2d panel and it should be pixelated to 64x64 px. I added an image. Hope that helps!
Hope you can help me!
Thanks!
Answer by tanoshimi · Apr 10, 2015 at 05:25 PM
That's pretty much exactly what render textures are for: http://docs.unity3d.com/Manual/class-RenderTexture.html
Thanks for your answer. And it looks like I could use it. I just gave it a try and had a little problem that the particle systems are not looking exactly the same.
Is it possible that some informations are skipped while rendering to a RenderTexture?
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