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Question by somanas · Oct 05, 2012 at 07:30 AM · arrayarraylist

arraylist to array

i am trying to assign an array named scrollobjects which is of gameobject[] type, the items of arraylist. here is the code.::

  for(i=0;i<numberOfPlanes;i++)
     {
     GameObject pup = Instantiate(popUpPlane,new Vector3(i*nextPlaneXoffest,-2.66f,0),Quaternion.Euler(-90,0,0)) as GameObject;
     pup.GetComponent<PopUpButtonScript>().initialize(15);
     instantiatedPlane.Add(pup);
     }
 
 Camera.mainCamera.GetComponent<ScrollList>().scrollObjects=(GameObject[])instantiatedPlane.ToArray(typeof (GameObject)); 


here instantiated plane is a arraylist and scrollobjects is an array of gameobjects.

when i am doing debug.log(scrollObjects.length) it is returning 0;

meaning no object of arraylist is being assigned to array scollObject...

why is this so..?? how to do so..??

any help would be appriciated..!! thanks

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avatar image Sundar · Oct 05, 2012 at 03:54 PM 0
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Have you tried this

Camera.mainCamera.GetComponent().scrollObjects = instantiatedPlane.ToArray();

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Answer by ThePunisher · Oct 05, 2012 at 04:28 PM

Try this:

 for(i=0;i<numberOfPlanes;i++)
     {
     GameObject pup = Instantiate(popUpPlane,new Vector3(i*nextPlaneXoffest,-2.66f,0),Quaternion.Euler(-90,0,0)) as GameObject;
     pup.GetComponent<PopUpButtonScript>().initialize(15);
     instantiatedPlane.Add(pup);
     }
 
 Camera.mainCamera.GetComponent<ScrollList>().scrollObjects = instantiatedPlane.ToArray() as GameObject[];

Sundar almost had it, he was just missing the type cast at the end. If your debug check still outputs 0 then that means your for loop isn't getting executed. Put a debug statement in there just verify that too.

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