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Question by
AwesomePossum · Feb 20, 2014 at 03:00 AM ·
collisionterrainprefabtrees
How do I make a tree have two collision capsules?
I have them both in the prefab and they work for the tree I manually placed, but when I add them through the terrain, the capsule that is only supposed to act as a trigger for interacting with the tree becomes solid...
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Answer by getyour411 · Feb 20, 2014 at 03:01 AM
There are certain limitations on painted trees, this is one; there's no ontrigger or script support for painted trees as is. You can search UA for topics on 'terrainData' and 'tree' for workarounds.
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