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Question by Crossroad1000 · Feb 19, 2014 at 03:33 PM · animationjavascriptgameobjecttag

Hit any gameobject, animation will play?

Hi, I want to Play an animation if I hit a specific gameobject. But when I hit an other gameobject it will still play the animation. Here is the code (javascript) thats on the gameobject. Sorry I am just a beginner.

  var particle : GameObject;
         function Update () {
             if (Input.GetMouseButtonDown(0)) {
                 // Construct a ray from the current mouse coordinates
                 var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition);
                 if (Physics.Raycast (ray)) {
                     // Create a particle if hit
                     animation.Play ("Animation");
                 }
             }
         }
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Answer by Dave-Hampson · Feb 19, 2014 at 03:35 PM

Reading the documentation of Raycast, it looks like it returns true if it hits any collider: http://docs.unity3d.com/Documentation/ScriptReference/Physics.Raycast.html

So the reason this isn't working is that you don't have any code to check whether it's hitting the right game object.

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avatar image Crossroad1000 · Feb 19, 2014 at 05:24 PM 0
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Thanks! It works.

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