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Question by TurboHermit · Mar 06, 2014 at 07:51 PM · instantiatescene viewhideflagsfindobjectsoftype

FindObjectsOfType HideFlags.DontSave problem

Hi, I'm currently making a level editor in runtime and I want some instantiated items to remain after it has finished running. I currently do this by using HideFlags.DontSave and because of that they stay in the scene after returning to the editor, which is perfect.

However if I use FindObjectsOfType to collect the at the start of a new session, the script can't see them, returning null. If I just place the prefab I use in the hierarchy normally it works just fine. Does anyone know of this issue or has another approach on keeping instantiated gameobjects in the scene after runtime?

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avatar image TurboHermit · Mar 09, 2014 at 06:46 PM 0
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Is there a way to place a prefab at Runtime like you do in the editor? So you keep the prefab tab in the inspector as well.

avatar image yoyo · Mar 21, 2015 at 05:19 AM 1
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Would Resources.FindObjectsOfTypeAll find your DontSave items?

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