Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by h4wkeye · May 13, 2011 at 09:49 AM · javascriptalgorithm

First algorythm, need help :/

EDIT : After realising my Algorithm is wrong, i reset my mind and found the right algorythm.

input speed / max speed * max degrees on speedclock = degrees for input speed.

EXAMPLE : we have a speedclock which has a scale of 300, over 180 degrees.

assumming 300 speed : 300/300*180 = 180

180 = maximum of our Clock = 300 speed

Problem still The same. Need to Cast System.String -> int in order to calculate

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bunny83 · May 13, 2011 at 10:37 AM 0
Share

:D I just was about to write that your algorythm seems a bit wrong ;)

avatar image h4wkeye · May 13, 2011 at 10:39 AM 0
Share

i beat you to it :3

avatar image h4wkeye · May 13, 2011 at 12:15 PM 0
Share

@Bunny83 Bunnyyyyyyyyyyyyyyyyyyyyyyyy :d

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Bunny83 · May 13, 2011 at 10:31 AM

int.Parse(); should do the job.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image h4wkeye · May 13, 2011 at 10:36 AM 0
Share

Thank you for the response, bunny. I've never used int.Parse before, and i do not soo hew it supports my cast from system.string to int

avatar image h4wkeye · May 13, 2011 at 10:46 AM 0
Share

thx, int.Parse works

avatar image Bunny83 · May 13, 2011 at 11:16 AM 0
Share

I've started with C# and .NET/mono together with Unity about a year ago. $$anonymous$$ost of it was new for me but slowly i get used to it ;)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Can someone help me fix my Javascript for Flickering Light? 6 Answers

Marching Cubes for Unity in JavaScript [Concept] 1 Answer

Plain calculating operations? :o 2 Answers

Find connections dont working 0 Answers

Room Path Generator 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges