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Random tile map algorithm
i want to make a tile base game in which the world is randomly generated with different types of tiles such as grassland, forest, river, etc, but i'm not sure how to go about programming it, one thing i do know is that i want to it to be fixable enough that i can add new tiles or removed them from the game.
That's a pretty big subject as presumably rivers need to connect together and there needs to be logic between grass connecting to marsh to river etc. is that what you are after?
You're asking an open question. You better ask it again on Unity Forums. Unity Answers is for question that can be answered directly, requiring only some knowledge of Unity.
It connected to the mon game that i'm working on, in it the monster themselves will have an effect on the world be it through battles, or them trying to get comfortable in new new environment
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