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Question by elmar1028 · Feb 18, 2014 at 04:42 PM · androidaccelerometer

Check accelerometer's rotation Android

Hi Unity users

I am making a game which allows player to move left and right using tilt controls I want to check whether android device is rotated in the specific direction. For instance, if device is rotated to the left, then player moves to the left. I hope you get my idea :P

Documentation didn't help me. Other's answers and forums didn't help me either!

Thanks in advance!

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Answer by AirBiscuit · Jul 21, 2014 at 03:01 PM

Translate the object by the amount of acceleration on the axis

 void Update()
 {
     Acceleration = Input.acceleration.x;
     transform.Translate(Acceleration, 0, 0);
 }
 
 //Or if that doesn't work/moves things the wrong way

 void Update()
 {
     Acceleration = Input.acceleration.y;
     transform.Translate(0, Acceleration, 0);
 }

Try making that into a script and attaching it to the object you want to move

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Answer by MakeCodeNow · Feb 18, 2014 at 06:11 PM

The accelerometer doesn't really have an orientation. It measures acceleration along three axis that are aligned with the device itself. Gravity is a constant acceleration, and will show up on one or more of those axes.

Here's another answer that goes into some practical details.

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