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Monodevelop attach Android player to process
I would like to debug through breakpoints a game running on the Android player on a device.
Right now I'm able profile the game but Monodevelop won't list the process. The device is connected through USB and on the same WIFI network.
Am I missing anything?
Thanks,
This seems to be a recurrent problem. I haven't found a solution yet neither. I would like to vote up your question, but I have not enough reputation according to this.
Did you try with an emulator? At least with the emulator I can see the device within $$anonymous$$onoDevelop, but it is unable to attach the debugger to it.
Answer by MSFX · May 13, 2014 at 04:21 PM
you ever get this working? I read here that it's not supported remotely...
http://forum.unity3d.com/threads/70197-Any-tips-for-debugging-Android
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