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              This question was 
             closed Apr 07, 2013 at 07:42 AM by 
             Fattie for the following reason: 
             
 
            The question is answered, right answer was accepted
 
               Question by 
               RN · Apr 07, 2013 at 03:33 AM · 
                errorcompiler errorcompiler-error  
              
 
              How do I fix compliance error?
Copy and paste correct script please It is a little faster. Thanks
Error is:
Assets/Editor/CopyMoodBox.cs(9,12): error CS0246: The type or namespace name `MoodBoxData' could not be found. Are you missing a using directive or an assembly reference?
Script is:
using UnityEditor; using UnityEngine;
class CopyMoodBox : ScriptableWizard {
 static MoodBoxData data;
 
 [MenuItem ("Tools/CopyMoodBox")]
 static void Copy () {
     if (!Selection.activeGameObject)
         return;
     data = ((MoodBox)Selection.activeGameObject.GetComponent<MoodBox>()).data;
 }
 [MenuItem ("Tools/PasteMoodBox")]    
 static void Paste () {
     if (0==Selection.gameObjects.Length)
         return;        
     
     MoodBoxData copyHere;
     int i = 0;
     
     foreach (GameObject obj in Selection.gameObjects) {
         if (obj.GetComponent<MoodBox>()) {
         copyHere = ((MoodBox)obj.GetComponent()).data;
     
         copyHere.noiseAmount = data.noiseAmount;
         copyHere.colorMixBlend = data.colorMixBlend;
         copyHere.colorMix = data.colorMix;
         copyHere.fogY = data.fogY;
         copyHere.fogColor = data.fogColor;
         
         i++;
         }
     }
     
     Debug.Log ("Mood Box pasted " + i + " times.");
 }
}
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by EliteMossy · Apr 07, 2013 at 04:04 AM
You are missing the MoodBoxData script.
And don't demand a script.
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