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Question by BoyceCecil · Oct 18, 2021 at 04:51 AM · unity 2d

Q about Rigidbody.velocity automatically stop understanding

Update() if(Input.......) {rb.velocity = Vector3 ......} I found that if you get the input then the gameObject move, if you let the input go, then the gameObject almost stop moving immediately. I set the friction to zero and it still stop on its own. I only set the velocity to a Vector not equal to zero, I never code it to stop. WHY??? THXX a lot!

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Answer by Rechronicle · Oct 18, 2021 at 07:37 AM

it's because when you let the input go, it actually input the value 0 there, resulting in the gameObject stopping. Unless if you're using AddForce to move your gameObject.

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avatar image BoyceCecil · Oct 21, 2021 at 07:43 AM 0
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Thanks for your answer!

avatar image Rechronicle BoyceCecil · Oct 21, 2021 at 09:57 AM 0
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no problem, I'm also still learning about Unity. Good luck!

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