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               Question by 
               spacelyjoe · Feb 18, 2014 at 05:18 AM · 
                gameobjectrigidbodyforce  
              
 
              Accessing the rigidbody of a certain game object via script?
 GameObject go = GameObject.Find("ball");
  go.GetComponent<Rigidbody>().AddForce(435345); 
 
               also tried
 go.rigidbody.AddForce(423423);
 
               neither of them worked how would I do this properly?
               Comment
              
 
               
              Answer by whydoidoit · Feb 18, 2014 at 05:24 AM
The GameObject must have a rigidbody attached in the editor and AddForce takes a vector parameter with 3 elements.
 someObject.rigidbody.AddForce(new Vector3(1000,0,100));
 
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