Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Skibur · Sep 02, 2013 at 08:55 PM · level-designaccessing from any scriptanother script

Getting Monobehavior script from inspector

Hi all, I'm working on creating a generic trigger script where the level designer can place trigger box or zone, and have certain things activated with it.

So far, I was able to accomplish making enable/disable/setposition to work right, but now I want to go further into advance and say if I want a player in the trigger, I want to be able to access another script in another gameobject. So like if the Target has been assigned, I wanted to find a way to get the object's variable and have it assigned.

Note, it has to be generic as possible!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image getyour411 · Sep 02, 2013 at 08:58 PM 0
Share

OnTriggerEnter gives you the collider, so collider.gameObject... sounds like what you are asking for?

avatar image Skibur · Sep 02, 2013 at 09:18 PM 0
Share

No, I wanted it to work where if I add the Target gameobject in the inspector, I wanted to find what this target's variable. Like if the Target has a script on it, with some variable as to enable or disable, floats, and booleans. I wanted to be able to select that in the inspector of the trigger script.

So that the changes I made to the target should apply when the player hits the trigger script.

Here's for an example, http://www.youtube.com/watch?v=$$anonymous$$kfmJlePfOU

Around 4:20 - Something like what he did, when I get a target in there, I wanted to have additional options to apply changes to the target via different ways of input/output. So I wanted to figure it out how I can say if I get the target of one object, I wanted to see what are my output commands for this target because I wanted to like enable a script or toggles some boolean in the script.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Plugging a script into another script when gameobject is selecte 1 Answer

Access a Script from Another Scene? "Object Reference not set..." 0 Answers

Get GameObject From Another Script 1 Answer

Access a Script from Another Scene? "Object Reference not set..." 1 Answer

Decrease life from another script 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges