Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ataberk · Jul 11, 2014 at 09:52 PM · transformspawnloadlevel

Load level and transform

Hi everybody, How do i make my player to spawn in different positions when spawning from different levels. I have a room with two loadLevel colliders. One is a door to other level (outside the room) and other one is a zoomed-in desk scene (static first person view of the desk with various interactions). I want my player to be near the desk when he hits back, and to be near the door when coming from the outside.

Thank you!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by alwayscodeangry · Jul 11, 2014 at 11:43 PM

The main problem here is that you don't have any way of tracking data (in this case the scene your player came from) across scenes.

You need some way of holding persistent data, which won't be lost when you end the scene. There are loads of different ways you could achieve this, all with different pros and cons:

1) Save the data to a file on exiting then read it when you enter the new scene

2) Create a tagged GameObject with a data script, then call DontDestroyOnLoad() on the object and find the GameObject by tag when you enter the scene

3) Create a static object to keep track of your data (`static` objects exist throughout the lifetime on the application).

Like I said these all have pros and cons, but for your purposes a simple static object should do the trick.


As an example, create a new C# script for the data object:

 using UnityEngine;
 using System.Collections;
 
 public static class SceneExitData
 {
     public static string lastSceneName = ""; 
 }

Then when you exit a scene, possibly in your exit colliders' collision function, set the static data:

 SceneExitData.lastSceneName = Application.loadedLevelName;

Finally, when you enter the scene in question, your player's Awake() or Start() function can check the data you set in the last scene like so:

 switch(SceneExitData.lastSceneName)
 {
     case "OUTSIDE_SCENE":
         // set your transform to the door position
         break;
     case "ZOOMED_IN_SCENE":
         // set your transform to the desk position
         break;
     default:
         Debug.LogWarning("Unhandled scene entry, can't set position");
         break;
 }

Like I said, this isn't necessarily the best solution in all cases, but it should work for your simple case. I'd recommend reading up on static objects if you plan to use them further, there are definitely a fair few pitfalls for the unwary!

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ataberk · Jul 12, 2014 at 06:36 AM 0
Share

Thank you very much this was helpful! I writing on javascript but i got the idea, i am making some research on this. I just didn't understand why we are using DontDestroyOnLoad ()

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

how to make a character resume after going into a random battle? 1 Answer

Inverting Position on One Axis 0 Answers

how to get the snake body parts to follow the snake head? 1 Answer

getting the transform.position of a public static Transform? 1 Answer

On carachterspawn level load error? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges