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Question by julinzp · Jan 08, 2019 at 11:35 AM · spawnspawninghumanoid

Spawning bug with scale and position.

I am trying to use a script to spawn different humanoids, however sometimes when I already see a humanoid appear and walk, it can change a little bit in a scale or a position can move lower below the ground level. The original spawning position is fine. I have tried to use SetParent set to false, however it doesn't change the situation. I attach an image example below.

 ![public class Spawner1 : MonoBehaviour
 {
     public GameObject[] humans;
     public Vector3 SpawnValues;
     Transform newParent;
 
     int RandomHuman;
     //2nd
     float SpawnStartDelay = 0; 
     float SpawnRate = 3.0f;
 
 
     void Start()
     {
        InvokeRepeating("Spawn", SpawnStartDelay, SpawnRate);
     }
 
 
     void Update()
     {
     }
     void Spawn()
     {
         
         Debug.Log("Spawn Function Activated");
         RandomHuman = Random.Range(0, humans.Length);
         GameObject spawnedPrefab = Instantiate(humans[RandomHuman], transform.position, transform.rotation);
         spawnedPrefab.transform.SetParent(newParent);
         //spawnedPrefab.transform.SetParent(transform.parent, false);
         spawnedPrefab.transform.SetParent(newParent, false);
 
     }
 
 }][1]
 


[1]: /storage/temp/130755-1.jpg

1.jpg (17.3 kB)
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