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Question by Jdogmaster · Jun 02, 2018 at 09:57 PM · spawnspawningcloneclonescloned

spawning game objects

I have this script that spawns objects from the center of the game object, I want the script to spawn the objects randomly from the object, rather than only from the center how can i do this?

 [SerializeField] float secondsBetweenSpawns = 2f;
 [SerializeField] GameObject enemyPrefab;

 void Start()
 {
     StartCoroutine(SpawnBlocks());
 }

 IEnumerator SpawnBlocks()
 {
    
     while (true)
     {
       
         Instantiate(enemyPrefab, transform.position, Quaternion.identity);
         yield return new WaitForSeconds(secondsBetweenSpawns);

     }

 }

}

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Answer by PanzerPotato · Jun 03, 2018 at 12:10 AM

Try this position: transform.position + (new Vector3 (Random.insideUnitCircle.x, 0f, Random.insideUnitCircle.z) * radius). This will spawn objects on a flat (face-up) circle around the object. If you want it in a sphere, change 0f to Random.insideUnitCircle.y. If you want it on the edge of the circle, use Random.onUnitCircle instead of Random.insideUnitCircle.

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avatar image Jdogmaster · Jun 03, 2018 at 12:25 AM 0
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where do i need to place that pice of code? I got an error where i placed it so i think i put it in the wrong spot

avatar image PanzerPotato Jdogmaster · Jun 03, 2018 at 03:47 PM 0
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Put it in your Instantiate () part, replacing transform.position.

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