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Question by alek123 · May 13, 2015 at 10:45 AM · unity 5shadernormalsbumpmap

Shader Color Bumped elements

Hi guys , is any way to color a bumped elements from normal map in other color then main texture ?

 Properties {
         _Color ("Color", Color) = (1,1,1,1)
         _MainTex ("Albedo (RGB)", 2D) = "white" {}
         _BumpMap ("NormalMap", 2D) = "bump" {}
     }
     SubShader {
         Tags { "RenderType"="Opaque" }
         LOD 200
         
         CGPROGRAM
         // Physically based Standard lighting model, and enable shadows on all light types
         #pragma surface surf Standard fullforwardshadows
 
         // Use shader model 3.0 target, to get nicer looking lighting
         #pragma target 3.0
 
         sampler2D _MainTex;
 
         struct Input {
             float2 uv_MainTex;
             float2 uv_BumpMap;
         };
         
     
 
             sampler2D _BumpMap;
         fixed4 _Color;
 
         void surf (Input IN, inout SurfaceOutputStandard o) {
             // Albedo comes from a texture tinted by color
             fixed4 c = tex2D (_MainTex, IN.uv_MainTex);
             o.Albedo = c.rgb;
              o.Normal = UnpackNormal (tex2D(_BumpMap, IN.uv_BumpMap)) *20 ; 
             
             // Metallic and smoothness come from slider variables
             
             o.Alpha = c.a;
         }
         ENDCG
     } 
     FallBack "Diffuse"
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