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Character picking up box
Hey guys, so I've been learning unity but something I can't figure out for the life of me, if I have a 3D animated model which bends down and "picks up" something, how would i go about attaching a box model to its hands?
Would transform.parent be used? If so, the scaling issue is obnoxious
How to attach it to the "hands" of the model
Thanks, I really appreciate because I can't find any documentation on it and the search terms are pretty ambiguous
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