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Roll-a-ball not rolling, everthing correct
I've been working on the Roll-a-Ball tutorial today during my free time and I encountered some problems. The first was a bunch of errors which was solved when I found that the rigidbody.AddForce had to be changed for the newest version. But now with everything good and dandy by ball wont roll. Not a blip. This is how I have it all set up. I've tried closing everything and restarting it, tried adding other stuff but all nada. Any ideas? 
Not moving at all or moving just a bit? Have you tried to multiply movement by some value cause your Input.GetAxis returns value from -1 to 1 and that is not enough to move ball like it should be moved. I did that tutorial few days ago and it worked. $$anonymous$$ake sure not to jump over some step, especially with RigidBody setup
I think you want FixedUpdate ins$$anonymous$$d of FixUpdate. At least that's what immediately stands out to me.
FixUpdate isn't actually defined in $$anonymous$$onoBehavior, so any code in that method won't be executed.
Answer by prettydays · Apr 07, 2015 at 12:11 PM
I had the speed value at 500, but I changed FixUpdate() to FixedUpdate() and everything is working now. Thank you
Answer by ashleyjlive · Apr 07, 2015 at 01:36 AM
I believe you should change FixUpdate () to FixedUpdate ()
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