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Question by Dayo · Dec 16, 2012 at 04:57 PM · raycastterrainitween pathuneven

Using raycast to move on uneven terrain with iTween Path

Hello coders! I have been looking around all day trying to figure out how to use raycasting to move an object on uneven terrain. I am rather new to this so bare with me.

What i got: An object that moves along a path created with iTween path. Terrain with a small hill in the iTween path.

What i am trying to do: Get the object to move over the hill insted of clipping through it.

I have a basic raycast code that detects the ground:

 function Update () {
     var up = transform.TransformDirection(Vector3.up); 
         Debug.DrawRay(transform.position, -up * 1, Color.red); 
         if(Physics.Raycast(transform.position, -up, 1)){
         Debug.Log("Hit");
         
     }

I have seen this link: http://answers.unity3d.com/questions/168097/orient-vehicle-to-ground-normal.html

As i code in Javascript, im having trouble understanding that link.

Any help would be much appriciated!

Here is the code to make an object move on a path with iTween path. The object also rotate along the path, and loop back and forth on the path. (The object doesn't spin around when it moves back along the path, im working on fixing this) Hope this helps anyone.

 void Start () {
     iTween.MoveTo(gameObject, iTween.Hash("path", iTweenPath.GetPath("test"),"looptype",iTween.LoopType.pingPong, "orientToPath",true, "lookTime", 0.2, "time", 10,"easetype", iTween.EaseType.easeInOutSine));   
         
     }

Thanks!

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