Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by cj_coimbra · Aug 14, 2012 at 10:12 PM · androidguiresolutionscale

Android GUI resize problem

I am trying to make an iOS game work on Android and, of course, I am experiencing problems regarding resolution on android devices.

Is there a reason why this works on Android:

 GUI.Button(new Rect(Screen.width/2 - 94 , Screen.height/2 + 35, 188, 76), "", logoMessage)

But not this (which is the same thing after the maths):

 GUI.Button(new Rect(Screen.width/2 - utilities.GetRelativeWidth(300), Screen.height/2 + utilities.GetRelativeHeigth(100), utilities.GetRelativeWidth(600), utilities.GetRelativeHeigth(240)), "", logoMessage)

What I mean is, whenever I try to make the resolution of everything (my game is all GUI based) dynamic it won't work, but if I put absolute values, then it works... I now this because I've put absolute values to fit my devices's resolution (320x240) but I can't just let it this way or else every other resolution my game is played on won't work anymore...

The relative resizing:

 public class UtilityBag  {
 
  private const int MAX_WIDTH = 1024;
  private const int MAX_HEIGTH = 768;
  
  public int GetRelativeWidth(int original_w)
  {
  return original_w * (Screen.width/MAX_WIDTH);
  }
  
  public int GetRelativeHeigth(int original_h)
  {
  return original_h * (Screen.height/MAX_HEIGTH);
  }
 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by cj_coimbra · Aug 14, 2012 at 11:45 PM

This seems to work... at least for what I need... it will make everything as % of the Screen.width and Screen.height...might look strange on some aspect ratios but I guess I'll have to live with that!

 public class UtiliyBag  {
 
  private const int MAX_WIDTH = 1024;
  private const int MAX_HEIGTH = 768;
  
  public float GetRelativeWidth(int original_w)
  {
  return Screen.width * (((original_w * 100.0f)/MAX_WIDTH)/100.0f);
  }
  
  public float GetRelativeHeigth(int original_h)
  {
  return Screen.height * (((original_h * 100.0f)/MAX_HEIGTH)/100.0f);
  }
 
 }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ScroodgeM · Aug 15, 2012 at 09:24 PM 0
Share

return (int)((float)original_w * (float)Screen.width / (float)$$anonymous$$AX_WIDTH);

fewer mathematical operations 8)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Resolution Multiplier on Android 1 Answer

Resolution for assets on Android 1 Answer

Scaling GUI When Screen Width is Adjusted 1 Answer

How to create a resizable GUI 1 Answer

Scaling the GUI with different screen resolutions 6 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges