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Question by Gusic · Mar 02, 2014 at 08:16 PM · c#2dbegginer

Next Level Script Wont Work

Hi guys i have a script attached to my player so when it collides with a certain object which is a trigger it loads the next level. i have written a script but it wont work. I am using the 2d unity 3d because i am making a 2d game.

The Script

using UnityEngine; using System.Collections;

 public class NextLevel : MonoBehaviour {
     // Use this for initialization
     void Start () 
     {
         
     }
     
     // Update is called once per frame
     void Update () 
     {
         
     }
     void OnTrigger2DEnter(Collider collision){
         if (collision.gameObject.tag == "Finish") {
             Application.LoadLevel("2");    
         }
     }
 }
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avatar image robertbu · Mar 02, 2014 at 08:17 PM 2
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Is the level named '2' or is it numbered 2? You are loading the level named '2'.

avatar image Gusic · Mar 03, 2014 at 05:11 PM 0
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No the next scene is called "2" also i have gone into the build setting and made the normal level 0 and the next level 1 http://gyazo.com/f2916605a3755936a85c00023da57e3c

avatar image perchik · Mar 03, 2014 at 05:12 PM 0
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Have you put in a Debug.Log Statement to see if that collision, with that tag, actually occurs?

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Answer by Flint Silver · Mar 03, 2014 at 05:26 PM

the code is wrong! if you are using 2D collider you will use onTriggerEnter2D and Collider2D:

  void OnTriggerEnter2D(Collider2D collision)
  {
       if (collision.gameObject.tag == "Finish") 
       {
           Application.LoadLevel("2"); 
       }
  }
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avatar image Gusic · Mar 03, 2014 at 05:46 PM 0
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THAN$$anonymous$$ YOU VERY $$anonymous$$UCH. SIR

avatar image Flint Silver · Mar 04, 2014 at 05:20 PM 0
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No Problem SIR :)

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