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Question by Rolajamo · Mar 26, 2019 at 01:13 PM · timesounddelayteleport

Portal Sound start AFTER the Teleportation

Hey Guys, i have another Problem. I have Portals (All in the same Scene) which are working perfektly, but the sound start AFTER the teleportation. I want to start it immediately with the ParticleSystem, but i cant find the solution. Can u help me? The Trigger is my HeadCollider of my VR Rig.

 using System;
 using System.Collections;
 using UnityEngine;
 
 public class PortalScript : MonoBehaviour
 {
 
     public ParticleSystem PortalSytem;
     public GameObject Trigger;
     public GameObject Player;
     public GameObject Destination;
     public int TimeInSeconds;
     public float MinDistance;
 
     private void Update()
     {
         float dist = Vector3.Distance(Trigger.transform.position, PortalSytem.gameObject.transform.position);
         Debug.Log("Distance: " + dist);
         if (dist < MinDistance)
         {
             Trigger.GetComponent<AudioSource>().Play();
             PortalSytem.Play();
             StartCoroutine("startteleport");
         }
     }
 
 
     IEnumerator startteleport()
     {
         yield return new WaitForSeconds(TimeInSeconds);
         PortalSytem.Stop();
         Player.transform.position = Destination.transform.position;
     }
 }


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avatar image mchts · Mar 26, 2019 at 02:48 PM 0
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Guess problem is not your code but your sound might be taking too long to start. Click your sound file on editor and see it yourself in the inspector. I posted a sample image below. What im trying to tell is the red line could be almost the same time with your TimeInSeconds. So you may have to trim the sound a bit. Btw i suggest you to name your fields according to camelCase and your methods to PascalCase e.g. Trigger => trigger, startteleport() => StartTeleport() alt text

sound.png (20.2 kB)

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