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Question by TurboHermit · Sep 18, 2015 at 12:54 PM · animationanimatorfbxpreview3ds max

Animation does not appear the same as in preview window

Hi, I have some issues with how Unity imports my animations. As you can see in the image I attached, the preview window (left) of the inspector of the imported FBX shows the animation as intended. However, when I use them inside a scene, using the animator, the animation does not play correctly. As you can see in the right image, the legs are not contracted and the body not positioned right.

I have the same issue with some different animations. I'm using bones to rig the models in 3DS Max 2014. Has anyone encountered a comparable problem?

Thanks in advance <3

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preview.jpg (127.2 kB)
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