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Question by
denewbie · May 12, 2011 at 06:22 PM ·
dllreflectionassemblyreferencing
Set Reflected assembly name after dynamically Loading Dll
Hi all. After dynamically loading my dlls containing monobehaviours into my project, I try to attach them to my gameobject using "AddComponent". To my surprise the scriptname go missing although the scripts still exist.
Any way to actually set the names of the assembly scripts so that I can actually see the names of the scripts after attaching them to the components?
Comment
Please help vote for this i think a whole new world of possibilities can take place if we had this feature: http://feedback.unity3d.com/forums/15792-unity/suggestions/1324909-scripts-inside-assetbundles