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AI waypoints and delay?.. need help
Hihi, i'm doing on a AI that moves to a waypoint and chooses if it wants to stay there for a few seconds. after that it will continue moving using the waypoints. i'm kinda stuck on the delay and checking for waypoints. can someone help me?
below is my codes. ps. sorry for my bad naming convention
using UnityEngine; using System.Collections; public class AI_Way_Point_Movement : MonoBehaviour { private int currentWayPoint; private float timeWait = 0.0f; int ranGenerator = 0; float speed = 10.0f; bool loop = true; Vector3 target; Vector3 moveDirection; Vector3 velocity; public Transform[] wayPoint; // Use this for initialization void Start () { } void Awake() { } // Update is called once per frame void Update () { upDateWayPoint(); } void upDateWayPoint() { if (target.magnitude == 1 ) { ranGenerator = Random.Range(0, 2); if (ranGenerator == 0) { NextWayPoint(); } else if (ranGenerator == 1) { StayWayPoint(); } } } void NextWayPoint() { if (currentWayPoint < wayPoint.Length) { target = wayPoint[currentWayPoint].position; moveDirection = target - transform.position; velocity = rigidbody.velocity; if (moveDirection.magnitude < 1) { currentWayPoint++; } else { velocity = moveDirection.normalized * speed; } } else { if (loop) { currentWayPoint = 0; } else { velocity = Vector3.zero; } } rigidbody.velocity = velocity; transform.LookAt(target); } // void StayWayPoint() { float randomGen = Random.Range(0.5f, 1.0f); timeWait = randomGen; if (timeWait != 0) { timeWait -= Time.smoothDeltaTime; speed = 0.0f; } else { speed = 10.0f; } } }
Answer by creative72 · Aug 08, 2011 at 05:26 PM
//heres a very simple example of a waypoint finder that had delay.
// works if you name your waypoints waypoint1,waypoint2,waypoint3 ect.
var timer : float;
var waypoint : Gameobject;
var randvalue : int;
function Update (){
if(waypoint && transform.position != waypoint.transform.position){
//script that moves character to waypoint here
}
else{
randvalue = Random.Range(1,10);
waypoint = gameObject.Find("waypoint"+randvalue);
}
}
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