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Question by winner1324 · Feb 17, 2014 at 03:24 AM · animationjoystickanimation.play

Animation Playing Automatically Even When No Input Is Given

I am using a modified version of the SideScrollControl script that comes with unity. I have made it so animations play moving the joystick left and right. It was working for a while, now all of a sudden the wrong animation starts playing and stays playing even though I have an Idle animation that should play. Here is a snippet from my code:

function Update() { var movement = Vector3.zero; // Apply movement from move joystick if ( moveTouchPad.position.x > .1 ) { movement = Vector3.right * forwardSpeed * moveTouchPad.position.x; animation.Stop("Right"); animation.Play("Left"); } else if ( moveTouchPad.position.x < .1 ) { movement = Vector3.right * backwardSpeed * moveTouchPad.position.x; animation.Stop("Left"); animation.Play("Right"); } else { animation.Stop("Right"); animation.Stop("Left"); animation.Play("Idle"); }

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Answer by winner1324 · Feb 17, 2014 at 03:24 PM

I figured it out. In these two lines:

if ( moveTouchPad.position.x > .1 )

else if ( moveTouchPad.position.x < .1 )

The x position is the coordinate of the GUITexture in unity. I had the position to .05, so naturally the animation played automatically.

I fixed it by replacing .1 with .05 and -.05; The .05 being the right movement the -.05 being left movement. Here is the updated code snippet:

 `function Update() { var movement = Vector3.zero;
 
 // Apply movement from move joystick
 if ( moveTouchPad.position.x > .05 )
 {
     movement = Vector3.right * forwardSpeed * moveTouchPad.position.x;
     animation.Stop("Right");
     animation.Play("Left");
  
 }   
 else if ( moveTouchPad.position.x < -.05 )
 {
     movement = Vector3.right * backwardSpeed * moveTouchPad.position.x;
     animation.Stop("Left");
     animation.Play("Right");
  
 }
 else
 {
     animation.Stop("Right");
     animation.Stop("Left");
     animation.Play("Idle");
 }`
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