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Question by robert97mc · Feb 17, 2014 at 03:38 AM · javascriptweaponaim

How to smooth aiming?

Hello. i am working on my weapon script and i have problem with aiming. well its not actual problem. here's the thing.. when i right click my weapon can aim but it just pop at aim position, i want to make it smooth go to my aim position.

 var normalPos : Vector3;
 var aimPos : Vector3;
 var aimSpeed = 2.0;
 
 function Update(){
     if(Input.GetButton("Fire2")){
             //When RightClicked, aim
             transform.localPosition = Vector3.Lerp(transform.position, aimPos, aimSpeed);
         }else{
             transform.localPosition = Vector3.Lerp(transform.position, normalPos, aimSpeed);
         }
 }
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avatar image robertbu · Feb 17, 2014 at 04:27 AM 0
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You write about 'ai$$anonymous$$g', but this code only moves an object. What is it moving? What are 'normalPos' and 'aimPos'? Note to make your Lerp work, just add 'deltaTime' and probably pass 'localPosition':

  transform.localPosition = Vector3.Lerp(transform.localPosition, aimPos, Time.deltaTime * aimSpeed);

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Answer by MC HALO · Feb 17, 2014 at 04:31 AM

Here you go you can have my script


 var applymode : boolean;
  
 var ObjectToMove: GameObject; 
  
 var smoothTime : float = 1.0f;
  
 
 var PositionX : float;
  
 var PositionY : float;
  
 var PositionZ : float;
 
 
 var StartPos: Vector3;
 
  
 function Start(){
 
   StartPos = transform.localPosition;   
       
 }   
  
 function Apply()
 {
    
    
     var targetPosition : Vector3 = Vector3.Lerp(ObjectToMove.transform.localPosition, Vector3(PositionX,PositionY, PositionZ), Time.deltaTime * smoothTime);
  
  
  
     ObjectToMove.transform.localPosition = targetPosition;
     
 }
 
 function ApplyOff()
 {
    applymode = false;
   var targetPositionRes : Vector3 = Vector3.Lerp(ObjectToMove.transform.localPosition, StartPos, Time.deltaTime * smoothTime);
      ObjectToMove.transform.localPosition = targetPositionRes;
      
 }
 
 
 function Update () {
  
     if(Input.GetMouseButtonDown(1) && applymode == false){
        applymode = true;
        Apply();
     }
    
      if(Input.GetMouseButtonUp(1)){
        applymode = false;
       
     }
    if(!applymode){
     ApplyOff();
    }
    
     
  
  
  
     if(applymode){
  
        Apply();
     }   
     
 }

Should work perfectly enjoy

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avatar image me2000 · Apr 10, 2015 at 09:51 AM 0
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Works very well but it has no zoom function :/

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