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Aim bone/ torso to a direction?
Hi, im making a 3rd person shooter game, and im making my animations in blender. My question is, how do i aim my torso around / keep it aiming at the center of the screen AND being able to aim it around even when other animations are playing ( eg: walking, running, jumping animation cycles ) ? I also found this thread link
but i cant really understand the answer, as I am quite a beginner at scripting. Anyone explain to me in detail how to make this happen? Thanks!
Answer by Paulius-Liekis · Jan 07, 2011 at 08:32 AM
You need HeadLookController script. Download this example: http://unity3d.com/support/resources/unity-extensions/head-look-controller and play around with it and see it helps you.
i already know of this head look controller thing, is there any1 alternatives i can choose from? Something close to animation blending or anything?
Usually you can do that using delta animations, but that usually has much less precision that procedural controllers.
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