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PlayerPrefs base saving system (works in editor but not works on android)
Hello, I am preparing a mobile game that includes a shop. I save my shop state with a string, to save this string I use PlayerPrefs. My game works and saves everything correctly in the editor but when I build apk problem is starting the problem is; game saves shop state correctly when the game is running but when I quit the game my shop state turns to default (so every item that player bought are deleted). But the interesting thing is coins and high score do not go. I use PlayerPrefs.Save() when needed I even try it in Update() but nothing changes. I know there are similar question but I also tried them but nothing changes.
 public string content = "hope";
 
     public void Load(ShopItem item) // works when shop run.
     {
         int itemIndexInt = item.itemIndex;
         int itemIsBoughtInt = item.isBought;
         string contentPart = itemIndexInt.ToString() + itemIsBoughtInt.ToString();
         content += contentPart + ITEM_SEPERATOR;
         PlayerPrefs.SetString("content", content);
         PlayerPrefs.Save();
     }
 
     public void Save(ShopItem item) //works when user buy or equip something (onclick)
     {
       
         string[] itemsArray = PlayerPrefs.GetString("content").Split(new[] { ITEM_SEPERATOR }, System.StringSplitOptions.None);
 
         for(int i = 0; i < itemsArray.Length ; i++)
         {
             if (Equals(itemsArray[i], item.itemIndex.ToString() + item.isBought.ToString()))
             {
                 itemsArray[i] = item.itemIndex.ToString() + item.isBought.ToString();
                 content = content.Replace(itemsArray[i] ,item.itemIndex.ToString() + "1");
                 item.isBought = 1;
                 PlayerPrefs.SetString("content", content);
                 PlayerPrefs.Save();
             }
         }
     }
 
The string that I want to save is content thanks all for helping.
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