Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Nony42 · Oct 09, 2013 at 06:32 PM · gravity

Rigidbody Gravity Too Slow

Rigidbody controller feels like it's on the moon. The gravity is just too slow. I looked up other conversations and they just saw lower the drag to 0, but the drag property's default is already 0. Am I looking in the wrong spot? I have also tried increasing the gravity but that just makes the controller go VERY slow across the ground and is still very slow falling. Please help, thanks in advanced.

Comment
Add comment · Show 8
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Oct 09, 2013 at 06:33 PM 0
Share

What is the scale of your objects? The physics engine is setup by default so that 1 unit is 1 meter. A tree falls a lot slower than a coin.

avatar image meat5000 ♦ · Oct 09, 2013 at 06:35 PM 0
Share

I think that means that everything is scaled too big.

You can also add more gravity in the Physics $$anonymous$$anager.

avatar image Nony42 · Oct 09, 2013 at 06:50 PM 0
Share

I have not messed with the scale so it's most likely default. So I should set the scale to me smaller to make things fall faster? Would adjusting the mass help also?

avatar image meat5000 ♦ · Oct 09, 2013 at 06:55 PM 0
Share

Check the import scale of your models. This will indicate the state of the general scaling.

avatar image Nony42 · Oct 09, 2013 at 07:33 PM 0
Share

I have not even imported models yet. I'm still just testing with blocks I made in unity.

Show more comments

4 Replies

· Add your reply
  • Sort: 
avatar image
-1

Answer by tanuj0092 · Oct 10, 2013 at 05:04 AM

Probably the mass of the object would be less according to the scale factor of your scene. Increase the mass of the object. However after certain point, after increasing the mass, the effect decreases. You won't see a substantial effect. After that force comes into the picture.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ryannator · Apr 25, 2015 at 04:29 AM 0
Share

$$anonymous$$ass does not affect the rate at which things fall. Not in the physical world, nor in Unity. Without drag, a bowling ball will fall as fast as a feather

avatar image
0

Answer by Nony42 · Oct 12, 2013 at 10:41 PM

How do I change the scale of my game in the editor?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Fappp · Apr 25, 2015 at 09:25 AM

Please always try to treat 1 unity unit as 1 meter in real life. This avoids messing around with rigidbody gravity, since the system is quite well setup overall :)

To change all gravity on all objects (rigidbodies):

Physics.gravity = Vector3(0, -1.0, 0); // The -1.0 value is the actual gravity. Note that this changes the grav for the entire physics system, not just the object holding the compinent this code is in...

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Eno-Khaon · Apr 25, 2015 at 10:15 AM 1
Share

Not contradicting or anything, but just for clarification, baseline/default gravity is Vector3(0, -9.81, 0).

avatar image Fappp · Apr 25, 2015 at 01:59 PM 0
Share

Proper addition ^_^ I upvoted that one!

avatar image
0

Answer by SkyArchitect · Dec 30, 2018 at 07:06 PM

Check Kinematics in Rigidbody, and Apply Root Motion in Animator. If those two are checked, and you have animation with root motion, they will "freeze" your character and disable the gravity work (and also making apply force working weird).

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

What does that mean? "BCW0008: WARNING: Duplicate namespace: 'UnityEngine'" 1 Answer

There is a problem with the code, possibly the animator as well... Please help? 1 Answer

Help me change the code to work with Physics 2D 0 Answers

How to make a GUI.box pop up under an if statement (new to programming) 1 Answer

Help to code line of bullet like gunbound ! 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges