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Question by dreal1220 · Oct 20, 2011 at 05:35 PM · instantiateraycastobjectcharacterdestroy

how to raycast instantiated game characters

I made a fPS shooter that has instantiated enemies coming at you. My problem is how do you destroy the copy of the enemy's by raycasting? I ran some tests with original enemy object and it works fine....but when the enemy is instantiated it doesn't work... thanks a lot to anybody that can help me.....

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avatar image syclamoth · Oct 22, 2011 at 07:29 AM 0
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It shouldn't work any differently! Are you sure you're doing the right thing? Can you modify your post to include some code snippets of the bit in question?

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Answer by scarpelius · Oct 22, 2011 at 07:07 AM

I haven't test it but the information about the hit object is contained in the hit variable, something like this:

 RaycastHit hit;
 Physics.Raycast(playerPosition, Vector3.forward, out hit);
 Destroy(hit.transform.gameObject);

Code is C#.

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