Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Bunnybomb7670 · May 21, 2014 at 11:24 AM · animation2dcollisionweaponjoint

Character Arm Joints.

I am currently working on a 2D game for a college project. I have a character and I want to try and simulate a semi-realistic joint between the upper arm and the lower arm of the character. The upper arm and lower arm are separate objects however I was wondering if there is a good way to simulate a hinge like joint between the lower and upper arm as the characters gun moves around. Looking at the image below may help explain it a bit better.

I could just parent the lower arm to the gun and rotate around where the lower arm is however that would probably look quite bad. I have been experimenting with Character Joints and I think that these may be the best way to do it.

I am just wondering what the best method would be to create this kind of behavior?

Image URL ( for bigger view ) : http://puu.sh/8V424.png

alt text

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by MakeCodeNow · May 22, 2014 at 12:31 AM

Traditionally you would parent the gun to the lower arm, lower arm to upper arm, upper arm to body, etc. That's the common setup for regular animated characters. If you want to move the gun and have that movement drive the arm, then look into IK, specifically 2 joint solvers, or even more specifically 2D 2 joint solvers.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bunnybomb7670 · May 22, 2014 at 06:59 AM 0
Share

I looked into I$$anonymous$$ however I saw that it was a pro - only feature so I was looking for an easy free alternative. I am on quite a short timeframe now and I would like to use the easiest possible method to produce this effect. I did mess around with character joints and they seem to be close to what I want, but they dont seem to work perfectly. Also I cannot use the animation system because the gun will be pulling the arm dynamically, not with an animation.

avatar image MakeCodeNow · May 22, 2014 at 05:03 PM 0
Share

A little Googling ("unity I$$anonymous$$ script") goes a long way.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Collision on specific Frames 1 Answer

Strange 2D sprite behavior 0 Answers

Help with 2D Hit Detection! 0 Answers

How to handle animation of multiple Coins? 1 Answer

Collision on specific animation 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges