Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Oct 21, 2017 at 04:22 PM by unity_G2yrNlWYdpJKuw for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by unity_G2yrNlWYdpJKuw · Oct 19, 2017 at 04:46 PM · scenevariableglitchint

Problem with loading scenes...

Hi, so basically I have a scene that is called PreLoader and it basically loads a scene from where you left off. Now I have this script :

 public int level_index;

 void Start () {
     Scene currentScene = SceneManager.GetActiveScene ();
     string sceneName = currentScene.name;

     if (sceneName == "PreLoader") {
     } else {
         level_index++;
         PlayerPrefs.SetInt ("LevelSave", level_index);
     }
 }

I set the level_index to be 1. But when I start the game the level_index changes to 0? Why? Is there anything wrong or is it a bug or something?

I also have this script which loads the last level it was on.

 AsyncOperation async;
 public SaveLevel lvl;

 public void Start ()
 {
     StartCoroutine (LoadingScreen ());
     lvl.level_index = PlayerPrefs.GetInt ("LevelSave");
 }

 IEnumerator LoadingScreen ()
 {
     yield return new WaitForSeconds (1); 

     async = SceneManager.LoadSceneAsync (lvl.level_index);
     async.allowSceneActivation = false;

     while (!async.isDone) {
         if (async.progress == 0.9f) {
                 async.allowSceneActivation = true;
         }

         yield return null;
     }
 }

}

Help would be much appriciated! Thanks :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

83 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to use same code at multiple scenes ? 1 Answer

Scene as a variable 6 Answers

I can't print a int.ToString() variable in a guiText.text 1 Answer

Public variable not showing in Inspector(Solved) 1 Answer

Playerpref float is out of range? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges