Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TheFizz · Feb 15, 2014 at 05:42 PM · raycastbugmousetile

Raycast hits both objects

Ok, here we go. I have a tiled map for my game. It consists of a couple of boxes, that must elevate on raycast. The question is: How do i stop the ray when it hits any box of my map? The code below is attached to each of the tiles. Is there a better way to achieve my requirements?

C#:

 using UnityEngine;
 using System.Collections;
 
 public class TileOnMouseOver : MonoBehaviour
 {
 
     public float deltaHeight = 0.1f;
     public Color customCol;
     Color normalCol;
     Vector3 normalTransform;
     bool once = true;
     // Use this for initialization
     void Start()
     {
         normalCol = renderer.material.color;
         normalTransform = transform.position;
     }
 
     // Update is called once per frame
     void Update()
     {
         Ray ray = Camera.mainCamera.ScreenPointToRay(Input.mousePosition);
         RaycastHit hitInfo;
         if (collider.Raycast(ray, out hitInfo, Mathf.Infinity))
         {
             if (once)
             {
                 Vector3 deltaVect = transform.position;
                 deltaVect.y += deltaHeight;
                 renderer.material.color = customCol;
                 transform.position = deltaVect;
                 once = false;
             }
         }
         else
         {
             renderer.material.color = normalCol;
             transform.position = normalTransform;
             once = true;
         }
     }
 }
 

And some screenshots to clarify my question: alt text

alt text

(The upper tile blinks)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by MakeCodeNow · Feb 15, 2014 at 08:44 PM

You should make a single Controller type component (probably put it on your MainCamera) and then use Physics.Raycast. That will be cheaper (only one raycast per frame instead of one raycast per tile) and it will, by default, stop at the first thing it collided with. Your controller can then call a function on the hit TileOnMouseOver that let's it know that the cursor is over it right now.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TheFizz · Feb 16, 2014 at 10:33 AM 0
Share

thx for quick reply. I'll try it out

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Detect Mouse in right side or left side For Player? 2 Answers

How to achieve a more accurate Mouse to WorldCoordinates & faster updating of object follow? 2 Answers

Raycast not detecting ANY HITS AT ALL when starting inside a collider. 0 Answers

My mouse cursor disappears when I press play! 3 Answers

Raycast2D always "remembers" it's last hit 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges