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WhY the exact same object behaves different ?
Hi, im making a 2d game, when the game starts i instantiate 5 gameobjects of the dame prefab, i only keep active 3 of them and deactivate the other two, i make this objects jumps with an event system, the three objeta jumps as expected, but when i active the other 2, this 2 seems to jump faster than the other three. What im doing wrong? Im not using physics Just the transform conponent, thank you
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could you update the question with relevant snippets from your code?
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