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Question by BlazerGlazer · Feb 15, 2014 at 03:45 PM · dontdestroyonloadapplication.loadlevel

DontDestroyOnLoad Missing Object

void Awake() { alpha.DontDestroyOnLoad(alpha); gama.DontDestroyOnLoad(gama); betha.DontDestroyOnLoad(betha); duo.DontDestroyOnLoad(duo); }

Here is my code.

Unity is giving missing object error after i used Application.LoadLevel(0)

What might be the problem?

Thanks for help :)

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Answer by Ashish Dwivedi · Feb 15, 2014 at 04:09 PM

Call DontDestroyOnLoad(alpha) instead "alpha.DontDestroyOnLoad(alpha)". Make sure that the object you are passing as argument must not be null.

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avatar image BlazerGlazer · Feb 15, 2014 at 05:14 PM 0
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void Awake() { DontDestroyOnLoad(alpha); DontDestroyOnLoad(gama); DontDestroyOnLoad(betha); DontDestroyOnLoad(duo); }

I tried this also but still getting this error:

$$anonymous$$issingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it.

avatar image BlazerGlazer · Feb 15, 2014 at 05:42 PM 0
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void Awake() { DontDestroyOnLoad(alpha); DontDestroyOnLoad(gama); DontDestroyOnLoad(betha); DontDestroyOnLoad(duo); }

$$anonymous$$issingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it.

It is still giving this error i dont get it ? How can i solve this problem ?

avatar image Ashish Dwivedi · Feb 16, 2014 at 07:00 AM 0
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Can you post your whole script please?

avatar image BlazerGlazer · Feb 17, 2014 at 08:52 AM 0
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Here is the whole script.

public GameObject alpha, newAlpha; public GameObject player; public bool forAlpha = true; public bool run = false, destroyButton = true; float time;

void Start () { time = Time.time; }

void Update () { if(player != null){ obstacles (); } }

void Awake() { DontDestroyOnLoad(alpha); }

void OnGUI(){ if(destroyButton){ if(GUI.Button(new Rect(300,250,100,100),"Play")){ run = true; destroyButton = false; } } if (adam == null) { if(GUI.Button(new Rect(300,250,100,100),"Try Again")){ run = true; Application.LoadLevel(0); } } }

void spawnAlpha() { float Co_x = Random.Range (-7, 8); newAlpha = (GameObject) Instantiate(alpha, new Vector3(Co_x,20,0), Quaternion.identity); forAlpha = false; }

void obstacles(){ if(forAlpha){ if(time % 3 == 0) spawnAlpha (); } newAlpha.transform.Translate (0,-0.1f,0); if (newAlpha.transform.position.y < 0) { Destroy (newAlpha); forAlpha = true; } }

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