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Question by convictcartel · Dec 26, 2015 at 10:40 AM · collisionraycastcolliderragdoll

Ragdoll Raycast to Collision

Hello I have a script where when you click a ragdoll it will fall down, now I want the same effect but when an item tagged as "Collider" hits the ragdoll.. Im unable to figure out how to call the ImpactTarget and Direction based off an item with a differnt script

     void Update () {
         //if left mouse button clicked
         if (Input.GetMouseButtonDown(0))
         {
             //Get a ray going from the camera through the mouse cursor
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             
             //check if the ray hits a physic collider
             RaycastHit hit; //a local variable that will receive the hit info from the Raycast call below
             if (Physics.Raycast(ray,out hit))
             {
                 //check if the raycast target has a rigid body (belongs to the ragdoll)
                 if (hit.rigidbody!=null)
                 {
                     //find the RagdollHelper component and activate ragdolling
                     RagdollHelper helper=GetComponent<RagdollHelper>();
                     helper.ragdolled=true;
                     
                     //set the impact target to whatever the ray hit
                     impactTarget = hit.rigidbody;
                     
                     //impact direction also according to the ray
                     impact = ray.direction * 2.0f;
                     
                     //the impact will be reapplied for the next 250ms
                     //to make the connected objects follow even though the simulated body joints
                     //might stretch
                     impactEndTime=Time.time+0.25f;
                 }
             }
         }
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